//
//  GameLayer.h
//  xGame
//
//  Created by Max on 11-8-13.
//  Copyright 2011年 __MyCompanyName__. All rights reserved.
//

#import "cocos2d.h"
#import "BaseLayer.h"

@interface GameLayer : BaseLayer
{
	CGPoint bird_pos;
	CGPoint bird_vel;
	CGPoint bird_acc;	
    
	float currentPlatformY;
	int currentPlatformTag;
	float currentMaxPlatformStep;
	int currentBonusPlatformIndex;
	int currentBonusType;
	int platformCount;
	
	BOOL gameSuspended;
	BOOL birdLookingRight;
	
	int score;
}

+(CCScene *) scene;

@end
